
This value does not cause the game to look laggy, but causes flickering (if gl_vsync 0) and the acceleration while jumping is not that fast, but for low end PCs or certain Bunny Hopping maps it could be useful. Cause an annoying slow-motion when you jump (300+ FPS).Decrease your acceleration while Bunny Hopping.Values different than these could either (depending on the value you set): Using 250 FPS is obviously better than 125 since the acceleration is even faster, but some servers don’t allow values that high. cfg file such as userconfig.cfg located in Half-Life\valve which can be opened with notepad (you can create this file if you don’t have it). We have to type them on console or write them in a. Now that we have already uncapped our FPS, we have to set correct values for them. The air acceleration increases, allowing you to accelerate faster while you’re in the air.Bunny Hopping speed increases, allowing you to move faster with each jump (compared to FPS capped Bunny Hopping).But overriding this cap has its advantages. This is determined by your monitor’s refresh rate (Hz). The FPS cap avoids flickering effects on your screen. It basically does what developer 1 did in older versions of Half-Life. The second variable deactivates the 100 FPS cap allowing you to set higher values.

Vertical Sync should also be disabled in your graphic cards settings.

The first variable deactivates the in-game Vertical Sync which locks FPS according to your monitor’s refresh rate. FPS in Half-Life are capped, but we can fix this using certain variables on console, or writing them on Half-Life\valve\userconfig.cfg which can be opened with notepad (you can create this file if you don’t have it).
